MCARD

MATRIX ARENA

BATTLE ENDED

TAP ANYWHERE TO CLOSE

MCards Logic / Rules

BATTLE CARD DEFEAT (SHATTER)

A Battle Card is automatically destroyed if:
1. LP% reaches 0.
2. DEF reaches 0 (while ATK is still active).

SUPPORT CARD DEFEAT

M & T Cards are fragile. They shatter if:
1. They receive 1 direct strike (EXECUTE) from an attacker/ magic/ trap cards.
2. AP% reaches 0.
3. CHG cards is destroyed completely if it is targeted by any attack, magic, or trap cards.

EXECUTION MATH

When EXECUTE STRIKE is triggered:
- Target Stat is reduced by the Calculator input.
- Player Total LP is reduced by the same amount.
- Attacker card is destroyed (removed off the field).

BUFF / HEAL

- BUFF × ATTACK: Adds value to the selected Target Stat of the Attacker card (ATK / DEF / LP) and USE as an attack to a player attack card or CHG card.
- HEAL × BUFF: Adds value directly to the Player's Total LP / ATK / DEF if selected from magic and trap card information.

SYSTEM MATH LOG

> SYSTEM INITIALIZED...
> AWAITING BATTLE DATA...
BATTLEFIELD CALCULATOR
PLAYER 1 ✎
25000
Battle Card ATK: DEF: LP: %
M & T Card CHG: AP: %
PLAYER 2 ✎
25000
Battle Card ATK: DEF: LP: %
M & T Card CHG: AP: %
STANDBY...